Damage Formula
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Sub Cards Stat Boosts
The formula for the amount of bonus stats you get is:
[[Subcard Level + Subcard Cost] x 0.2%] + [[Each level of same Subcard Skill] x 2%] = Status boost%
For example, 3 x level 120 SL7 Garnet on a Tsukuyomi will yield:
[[120 + 24] x 0.2%] + [[120 + 24] x 0.2%] + [[120 + 24] x 0.2%] + [21 x 2%] = [28.8 + 28.8 + 28.8] + 42 = 128.4% status boost to main card
Hand Multiplier
Hand | PVE DMG Multiplier | PVP DMG Multiplier | Bet Multiplier | SP Charged |
---|---|---|---|---|
Flush | 1.0x | 0.7x | 3x | 20% |
Mini-Straight | 1.0x | 0.7x | 1x | 10% |
One Pair | 1.3x | 0.91x | 1x | 10% |
Two Pair | 1.3x | 0.91x | 1x | 10% |
Three Card | 1.8x | 1.26x | 1x | 10% |
Straight | 1.8x | 1.26x | 5x | 30% |
Full House | 1.8x | 1.26x | 5x | 30% |
Three Seven | 2.3x | 1.61x | 2x | 20% |
Four Card | 2.3x | 1.61x | 8x | 40% |
House Flush | 2.4x | 1.68x | 8x | 50% |
Five Card | 2.4x | 1.68x | 10x | 70% |
Five Card Flush | 2.6x | 1.82x | 15x | 80% |
Straight Flush | 3.4x | 2.38x | 10x | 70% |
Lucky Seven | 3.8x | 2.66x | 15x | 90% |
Lucky Seven Flush | 4.0x | 2.8x | 30x | 100% |
Royal Straight Flush | 4.0x | 2.8x | 30x | 100% |
Enhancer Card Multiplier
Enhance cards help boost your attack cards in 3 ways: power boost, repeater or AOE. Popular enhance cards include Ifrina, Peridot, Snow White and etc.
Typically, a power boost enhancer have a 2.0x multiplier at SL7, repeater enhancer have a 0.8x multiplier at SL7, and the AOE enhancer have a 1.2x multiplier at SL7.
As values might differ for some special enhancers such as Demeter or Liar, please check their respective pages for their multipliers.
For more information on Enhance skills: click here
Basic Elemental Modifier
Strong against the Color = 1.5x (ie: Red card against Green enemy)
Neutral against the Color = 1.0x (ie: Red card against Red enemy)
Weak against the Color = 0.8x (ie: Red card against Blue enemy)
Special Elemental Modifier
Elemental cards such as Rouge have their own special elemental modifier. Other examples are Qued, Kisshouten, Lise and etc.
Rouge attacks deal extra damage to water targets, and her elemental modifier is 3.8x. What this actually does, is it replaces your basic elemental modifier against water targets which is 1.5x normally, into Rouge's 3.8x modifier.
Hybrid attackers such as Lancelot however, usually have a 1.75x special elemental modifier instead. Please check their respective pages for their modifiers.
Parameters
In addition, each parameter buff also affects your final output. Popular cards that buff/debuff parameters are Norn, Ame no Uzume, Ham Han, Safi, and etc.
For each +1 atk buff = +10% damage increase
For each +1 def buff = +10% defense increase
For each +1 agi buff = +4% accuracy and +4% evasion rate
The reverse is true if you're have negative parameters, and these values work similarly for enemies as well.