[Card Base Damage including Sub Card Stat Boosts] x [Card Base Multiplier] x [Sub Card Skill Boosts] x [Hand Multiplier] x [Enhancer Card Multiplier if any] x [Elemental Modifier] = Output damage before Enemy armor reduction x [Sub Card Damage Boosts if any after armor reduction]
Each hit: [1402 + 1800.168] x [1.2] x [1.35 x 1.35 x 1.35] x [1.8] x [Enhancer Card] x [1.5] = 25526.45046132 damage each hit before armor reduction
Total Damage for 3 hits: 76579.35138396 damage before armor reduction
Note: This is an overly simplified formula because the base damage part of the formula, actually includes variance and a more complicated formula, actual numbers are actually lower.
Sub Cards Stat Boosts
The formula for the amount of bonus stats you get is:
[[Subcard Level + Subcard Cost] x 0.2%] + [[Each level of same Subcard Skill] x 2%] = Status boost%
[[120 + 24] x 0.2%] + [[120 + 24] x 0.2%] + [[120 + 24] x 0.2%] + [21 x 2%] = [28.8 + 28.8 + 28.8] + 42 = 128.4% status boost to main card
|Hand||PVE DMG Multiplier||PVP DMG Multiplier||Bet Multiplier||SP Charged|
|Five Card Flush||2.6x||1.82x||15x||80%|
|Lucky Seven Flush||4.0x||2.8x||30x||100%|
|Royal Straight Flush||4.0x||2.8x||30x||100%|
Enhancer Card Multiplier
Typically, a power boost enhancer have a 2.0x multiplier at SL7, repeater enhancer have a 0.8x multiplier at SL7, and the AOE enhancer have a 1.2x multiplier at SL7.
For more information on Enhance skills: click here
Basic Elemental Modifier
Strong against the Color = 1.5x (ie: Red card against Green enemy)
Neutral against the Color = 1.0x (ie: Red card against Red enemy)
Weak against the Color = 0.8x (ie: Red card against Blue enemy)
Special Elemental Modifier
Rouge attacks deal extra damage to water targets, and her elemental modifier is 3.8x. What this actually does, is it replaces your basic elemental modifier against water targets which is 1.5x normally, into Rouge's 3.8x modifier.
Hybrid attackers such as Lancelot however, usually have a 1.75x special elemental modifier instead. Please check their respective pages for their modifiers.
For each +1 atk buff = +10% damage increase
For each +1 def buff = +10% defense increase
For each +1 agi buff = +4% accuracy and +4% evasion rate
The reverse is true if you're have negative parameters, and these values work similarly for enemies as well.