Damage Formula

提供: owp.valuesv.jp
2015年3月15日 (日) 17:17時点におけるAdmin (トーク | 投稿記録)による版 (ページの作成:「== Damage Formula == [Card Base Damage including Sub Card Stat Boosts] x [Card Base Multiplier] x [Sub Card Skill Boosts] x [Hand Multiplier] x [Enhancer Card Multiplier...」)

(差分) ←前の版 | 最新版 (差分) | 次の版→ (差分)
移動: 案内検索

Damage Formula

[Card Base Damage including Sub Card Stat Boosts] x [Card Base Multiplier] x [Sub Card Skill Boosts] x [Hand Multiplier] x [Enhancer Card Multiplier if any] x [Elemental Modifier] = Output damage before Enemy armor reduction x [Sub Card Damage Boosts if any after armor reduction]


For Example, Tsukuyomi with 3 Garnet on a straight against red targets:

Each hit: [1402 + 1800.168] x [1.2] x [1.35 x 1.35 x 1.35] x [1.8] x [Enhancer Card] x [1.5] = 25526.45046132 damage each hit before armor reduction

Total Damage for 3 hits: 76579.35138396 damage before armor reduction

Note: This is an overly simplified formula because the base damage part of the formula, actually includes variance and a more complicated formula, actual numbers are actually lower.

Sub Cards Stat Boosts

The formula for the amount of bonus stats you get is:

[[Subcard Level + Subcard Cost] x 0.2%] + [[Each level of same Subcard Skill] x 2%] = Status boost%


For example, 3 x level 120 SL7 Garnet on a Tsukuyomi will yield:

[[120 + 24] x 0.2%] + [[120 + 24] x 0.2%] + [[120 + 24] x 0.2%] + [21 x 2%] = [28.8 + 28.8 + 28.8] + 42 = 128.4% status boost to main card

Hand Multiplier

Hand PVE DMG Multiplier PVP DMG Multiplier Bet Multiplier SP Charged
Flush 1.0x 0.7x 3x 20%
Mini-Straight 1.0x 0.7x 1x 10%
One Pair 1.3x 0.91x 1x 10%
Two Pair 1.3x 0.91x 1x 10%
Three Card 1.8x 1.26x 1x 10%
Straight 1.8x 1.26x 5x 30%
Full House 1.8x 1.26x 5x 30%
Three Seven 2.3x 1.61x 2x 20%
Four Card 2.3x 1.61x 8x 40%
House Flush 2.4x 1.68x 8x 50%
Five Card 2.4x 1.68x 10x 70%
Five Card Flush 2.6x 1.82x 15x 80%
Straight Flush 3.4x 2.38x 10x 70%
Lucky Seven 3.8x 2.66x 15x 90%
Lucky Seven Flush 4.0x 2.8x 30x 100%
Royal Straight Flush 4.0x 2.8x 30x 100%

Enhancer Card Multiplier

Enhance cards help boost your attack cards in 3 ways: power boost, repeater or AOE. Popular enhance cards include Ifrina, Peridot, Snow White and etc.

Typically, a power boost enhancer have a 2.0x multiplier at SL7, repeater enhancer have a 0.8x multiplier at SL7, and the AOE enhancer have a 1.2x multiplier at SL7.

As values might differ for some special enhancers such as Demeter or Liar, please check their respective pages for their multipliers.

For more information on Enhance skills: click here

Basic Elemental Modifier

Strong against the Color = 1.5x (ie: Red card against Green enemy)

Neutral against the Color = 1.0x (ie: Red card against Red enemy)

Weak against the Color = 0.8x (ie: Red card against Blue enemy)

Special Elemental Modifier

Elemental cards such as Rouge have their own special elemental modifier. Other examples are Qued, Kisshouten, Lise and etc.

Rouge attacks deal extra damage to water targets, and her elemental modifier is 3.8x. What this actually does, is it replaces your basic elemental modifier against water targets which is 1.5x normally, into Rouge's 3.8x modifier.

Hybrid attackers such as Lancelot however, usually have a 1.75x special elemental modifier instead. Please check their respective pages for their modifiers.

Parameters

In addition, each parameter buff also affects your final output. Popular cards that buff/debuff parameters are Norn, Ame no Uzume, Ham Han, Safi, and etc.

For each +1 atk buff = +10% damage increase

For each +1 def buff = +10% defense increase

For each +1 agi buff = +4% accuracy and +4% evasion rate

The reverse is true if you're have negative parameters, and these values work similarly for enemies as well.