Ushering in a new dark age of powercreep, Heltares is a main card without much compare. Boasting an absurdly powerful and frightening maincard skill, 30 cost stats that while slightly mismanaged still put him above the par for most cards, Heltares' weakpoint only seems to be his imminent popularity, as his super fusion is incredibly unimpressive as a debuff with nothing attached.
Heltare's normal attack is a technical 4-hit with no actual conditions to it, except that it gets even -stronger- when played into a fullhouse- which works to benefit as it becomes AOE and you wish to avoid that in PVE sometimes, where it's less likely to happen. For more fun, the AOE final hit is still only 1 hit which will not kill most feeders, and blinds- making him aggressively nasty in colosseum. It's stupid, it's strong, there's basically no downside.
His subskill is technically a strong status effect, but who cares about him as a sub when you can run all five of your Heltares at once.
I can't really say much else, Heltares is an absurdly powerful card that will serve you well wherever with a powerful status effect and high damage.
|EXTRA HIT DMG||0.70×||0.80×||0.95×||1.05×||1.20×||1.35×||1.50×|
|AOE HIT DMG||0.80×||0.90×||1.05×||1.20×||1.35×||1.50×||1.65×|
Heltares' attack comes with an additional attack with no questions that can be made stronger, which along with his high base attack makes him a very strong damage dealer. The ability to blind makes him terrifying in Colosseum, and the additional AOE is only a slight hindrance in PVE since it can not kill feeders and is hard to activate. He's safe to play wherever.
Seal is absurdly useful for shutting down Enhance cards in colosseum, so while I don't know why you'd make use of him as a sub, he is a perfect fit for any card that you wish to turn into a giant fuck you for the enemy team's enhancers. The seal chance is 65% before resistances.