Card:殺し屋エミリー

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Emily/Emily the Hitman
殺し屋エミリー
レアリティ 56px-GOD.png
属性 40px-Fire.png
スキルタイプ
種族
Girl
女の子
コスト 28
最大レベル 120
最大HP 2354
最大攻撃力 1102
最大防御力 1553
スキル
Murderous Reaction
マーダーリアクト
Chance for party to gain a damage-reducing Counter, providing one Counterattack (Increase the rate of success, damage reduction, and potency of counterattack when target's HP is low)
味方全員に迎撃&軽減を発動し、一度だけ反撃する(対象のHPが低い程、成功率・軽減率・威力が上昇する)
子分スキル
Hitman's Nostrum
殺し屋の秘薬
When HP is below 70%, main card's Shield skill gains additional Heal effect
HPが70%以下で親分の防御スキル発動時、追加でHP回復
超合体
Death Scorpion!
デススコルピオン!
殺し屋エミリーcard.png ガルヴァン(兄)card.png ギャンブラーcard.png マンモンcard.png ニキータ(妹)card.png
殺し屋エミリー, ガルヴァン, ギャンブラー, マンモン, ニキータ

Overview[編集]

The literal definition of a Henchman, Emily's main worth is limited almost entirely to her Subcard skill, and also situationally so.

As a Main card Emily brings some attractive defense and stats to the table, but an almost entirely mediocre skill that will miss you most the time, and not do nearly enough to save you when it hits. Being naturally AOE however, opens her up as a Cronos/Xebec carrier, changing her skill from a simple useless pile to a unconditional +1atk/+1def. And herself to the table, and you've got a very, very, bad Dryad wannabee. Other third slot options do exist, but I imagine are cards you would prefer to main deck instead of her.

Her subcard skill is also very iffy at first- a simple 10% heal is not very much, and it does not proc at times when you would get nearly enough mileage out of it. However, it stacks upon itself, so if you end up with a pile of Emily, you suddenly have a 30% heal on your shield card. Sizable, but not nearly enough compared to an actual healer- and should be reserved for shield cards that boast a very large reason to main deck (Such as on an Athena for her fusion if you can reliably proc it).

Overall, thoroughly mediocre, and definitely a Henchman.

Main Skill[編集]

マーダーリアクト 味方全員に迎撃を発動し、一度だけ反撃する(対象のHPが低いほど成功しやすい)

※スキルLv6以上

味方全員に迎撃&軽減を発動し、一度だけ反撃する(対象のHPが低い程、成功率・軽減率・威力が上昇する)

(It is currently assumed that the rate of accuracy at SL7 is [<Missing HP%>*2])

SL1 SL2 SL3 SL4 SL5
COUNTER DMG 20% 25% 32% 40% 50%


SL6 SL7
COUNTER DMG [HP≤100%] 50% 50%
SHIELD [HP≤100%] 10% 20%
COUNTER DMG[HP≤80%] 50% 55%
SHIELD [HP≤80%] 20% 30%
COUNTER DMG[HP≤60%] 55% 60%
SHIELD [HP≤60%] 30% 40%
COUNTER DMG[HP≤40%] 60% 65%
SHIELD [HP≤40%] 40% 50%
COUNTER DMG[HP≤20%] 65% 70%
SHIELD [HP≤20%] 50% 60%

Emily's main ability is to grant the entire party a chance to activate a counter attack based on their HP at the time of activation. After SL6-7, it gains a scaling factor. The numbers aren't mind-blowing, but they scale decently well for what the ability does (since counter will reflect the damage of the original attack, not the reduced damage from the shielding effect). Additionally, Emily has value as one of the few cards that can inherently spread Cronos and Xebec's subskill abilities, so if nothing else she definitely has that working in her favor.

Sub Skill[編集]

Grants a 10% Heal upon the activation of a Shield skill (if you are under 70% HP). Unfortunately, this ability has very limited value as in most cases you'll want to be using boosters or other cards instead on what few Shield users you may be running. Notably, if the Shield skill affects the party so will the heal, so this does have some limited value on cards like Athena and Whale.