Heal XX% HP for the entire party with a chance to decrease the damage that will be taken that turn (chance increases with lower HP)味方全体のHPをXX%回復し、確率でそのターンに受けるダメージを軽減（HPが低い程、ダメージ軽減の成功率増加）
Increases main card's skill efficacy by 20%, but inflicts damage to the user whenever the skill is activated.親分のスキル威力20％UPするが、反動でダメージを受けてしまう
While Lumiere doesn't heal for as much as Dryad, she makes up for that with a single turn shield after the heal, but with a chance to miss the healthier her targets are. This shield only lasts till the beginning of the player's next turn, so it'll only protect for one round before dissipating, even if the enemies don't end up attacking that turn. Still, no questions asked AoE that can spread buff sub cards is amazing, with the shield adding additional turn-around potential but do be careful about taking her into ring capture runs, her fusion adds a counterattack along with +2atk/+2agi.
It's AoE, it heals, it sometimes adds a shield, it's pretty good.
Recoil damage: ~20%
Seems to spread recoil damage to the party on AoE support main skills like Monica on Straight+ or Dryad .