1x Slash attack (when enemy has activated Shield or Counter skill, ignores that skill and increases damage)敵に斬属性のダメージを与える(敵が盾・迎撃スキル発動中のとき、破壊して大ダメージ)
The Violent God荒ぶる神
Boosts main card's Attack skill by 20%, chance to Enrage self親分の攻撃スキルの威力を20％UPするが、確率で自分が怒り状態になる
Certain Death! Dance with Abandon!必殺！キリキリ舞い！！
|Julienne_Shark, スサノオ, Wind_Mantis, 座狼市|
The former owner of the Highest Attack in the game, before Noel bloody arrival to the top of the ladder, Susanoo is a card that is mostly mediocre outside of his designated dungeon (Amaterasu). However, it would be wrong to completely underestimate him, as he can still deal a great amount of damage off his rather absurd attack and solid multiplier.
Susanoo's main gimmick is his ability to break through defenses, which are only usually available in PVP if someone screws the pooch on the enemy side by deciding 'hey red is a good card to play on this snow right'. However, when he does, he gains a huge multiplier for a single attack, which multiplied by his fantastic attack stat, equals to someone's face getting melted. This is also incredibly useful for annoying PVE bosses who have say, a huge amount of counters on their face, as that is the default mode for PVE counter. Even without a defense to break, Susanoo's stats just simply means he can deal a lot of damage. Which is okay.
However, his subskill is rather mediocre and his stats are kinda the definition of glass cannon to make his killer attack, and he exists in one of the best attacking colors in the game. His super fusion is mostly without merit, as well.
Sadly, this means Susanoo is not a very priority card, but luckily still a very good slot, especially in a sword week in colosseum, or during an event that requires defense clearing.
|DMG (Defense Break)||1.44x||1.56x||1.68x||1.86x||2.04x||2.28x||2.52x|
A standard for 1x hit skills, Susanoo's attack is mostly powerful based off of his amazing attack skill- but breaking a defense will make Susan's multiplier reach an incredibly high number, as well as clear that defense unlike Yomi.
While not really impressive- Susanoo's subskill is actually a fairly okay multiplier for it's type. Theres no real restrictions, and it's skill boost instead of Damage. It's flexible, and sizable- especially on an SS card that will boast more stats than similar S cards, infact, he's arguably going to do more than most 25% S cards flat out!
The problem is self-enrage is VERY nasty, and more importantly not avoidable, avoiding slotting Susanoo would be preferable, especially with a sizable and farmable list of sword subs.